Monday, 31 March 2014

A nice shiny new Bolt Action podcast

I, like may of you, listen to podcasts whilst painting and modelling as they are often an excellent accompaniment to the solo element of our hobby. I do enjoy the occasional D6Generation episode although find them to be very commercial and board game focussed. I listen to the WWPD News From the Front shenanigans as it usually involves “stooped” stuff that makes me laugh and they sound like good mates. However there’s a bit of a void when it comes to Bolt Action, I’ve never really enjoyed the Bolt Action.net podcast or the LRDG one, they’re not quite what I’m looking for when it comes to BA.

So I was pleased to discover Down Order on the Warlord Games Forum. In terms of tone its pitched in a BBC discussion style rather than rowdy WWPD format, which is good as us Brits are quite reserved (still upper lip, What!). The first episode, interestingly titled Episode 0, was somewhat of a test with the following episode (Episode 1) being a discussion of the Winter War Finns, Romanians, a bit of tournament waffle and whats coming up next for BA.

It’s hosted by Sam, David and Barry (Sam and David being Sambarino and Uber Gruber on the Warlord Forum) and can be downloaded from the website or streamed from iTunes.

They currently after content ideas so feel free to send them stuff via the links below:



Twitter: @downorder


http://www.warlordgames.com/forum/viewtopic.php?f=49&t=14638

Sunday, 30 March 2014

Paint Table Saturday

I thought that for a change I mighty actually post my entry for paint table Saturday on a Saturday! I've managed to shift a fair old chunk of lead and plastic over the last few weeks, mainly Saxons & Afrika Korps along with some terrain building projects that have been hanging about.

Anyway I'd promised myself that I'd finally get round to starting my Lord of the Rings project once I'd finished off these, and so here you can see the start - a bunch of Rohan warriors and riders and just at the back there you can spot Aragorn and Sam.

This will be my focus for a couple of months. I've got a couple of terrain projects started as well - Viking/Grub huts from Warbases which will act as a Rohan village and various rocks and hills. Below you can see a little scratch building using plasticard and some left over laser cut mdf.

To help get me in the mood I've even started reading The Lord of the Rings again (Frodo has just made it to Crickhollow!)

On top of this I've talked a few of my fellow club mates into starting a LoTR Battle Companies campaign, the first game is on Wednesday this coming week. I hope to document the games, and as the whole idea of Battle Companies is to theme your force and name your troops (essentially roleplaying) I'll be trying out a little storytelling as well.

Laters !

Friday, 28 March 2014

Bolt Action Batrep - DAK vs US

US Medic "Whats with all this smoke?"
It was club night last night and I’d arranged a game with long time Bolt Action opponent Geraint and his US regulars. Both Geraint and I jumped in to Bolt Action at the very beginning and are still enjoying the game primarily because we maintain the historical approach rather than the points squeeze that others seem to doing.

Anyway we set our game after the Torch landings whilst the US were still finding their fee. The scenario was envelopment from the rule book with the setting being a Motorised DAK platoon trying to return to their company through a US defensive line after a successful raid.

Me - 1000pts DAK
Leutnant with adjutant (veteran, Kubelwagen with MMG)
Air observer with radio op (veteran, Kubelwagen with MMG)
10 x Veterans (LMG, SMG, rifles)
9 x Veterans (LMG, SMG, rifles, Truck)
9 x Veterans (LMG, SMG, rifles)
Light Mortar (Veteran)
AT Rifle (Veteran)
PAK 36 AT Gun (regular, Truck)
SdKfz 222 (regular)

Note: My DAK force is in a state of flux at the moment. We agreed 1000pts and at that size I need to take veterans to meet the total. However I am adding to the platoon (I have another Perry box to paint up) and will be downgrading the Veterans to Regular as I complete them. That’s why there are a mix of ratings (I’m not being beardy, honest!).

Geraint - 1000pts US
1st Lieutenant (regular)
Medic (regular)
Artillery Observer (regular)
10 x Regulars (SMG, BAR)
10 x Regulars (SMG, BAR)
10 x Regulars (SMG, BAR, M3A1)
Light Mortar (regular)
Bazooka Team (regular)
MMG team (Regular)
M10 Tank destroyer (regular)

Deployment
We diced off for board edge with Geraint choosing the more open table edge thus providing him very clear fields of fire (no sneaking for me). As the scenario is scored through victory points (defender = 2 VP’s for each enemy unit destroyed, Attacker = 1 VP per unit destroyed, 2 VP’s for each unit in the defenders deployment zone and 3 VP’s for each unit that leaves the defenders board edge) Geraint clearly saw the benefit of a nice killing field in the area I would gain the most VP’s (his deployment zone). He then promptly plonked half his force down (2 Infantry squads, HQ, Medic, Mortar and MMG) in a nice neat group around his HQ and waited for my preliminary bombardment.

“Anything but a one” I cry, and promptly roll a one.

So my bombardment doesn’t arrive, none of his units receive pins and I then place my force. I opt to put everything down at once, figuring that I can try and quickly punch though and get Geraint reacting to my movement rather than the other way round. So I place some infantry and mortart in the centre behind a hill, my truck, HQ Kubel and 222 on the right flank and the Pak36 Truck, Observer Kubel and AT Rifle on the left flank.

Turn 1
I get a load of dice and throw smoke at the village in the centre and advance everything 12”, except for the force on the left which runs 24” as it is currently unopposed. Geraint meanwhile moves almost all his stuff into the village, his MMG and both Infantry units into buildings. No shooting this round!


The US occupy the village

Looks like I'm making a move for the US left flank doesn't it?

Turn 2
Things get nasty with all Geraint’s reserves turning up (so much for me punching through). I lob more smoke, Geraint puts his infantry in the buildings into Ambush, causes pins on the truck mounted infantry with the MMG and fails to hit with the M10 main gun. However his pintle HMG caused pins on my truck. On my left the previously unopposed Pak 36, Observer and AT Rifle were now opposed. By a darned M3A1 mounted infantry squad and bazooka team. Bang! Kubelwagen is toast with my observer taking cover and my Truck takes pins and I fail my orders test and go down.


Turn 3
Geraint gets dice first, arghhhhh. Fires at the truck mounted infantry and fails to hit with his M10. Ha! I then fail to pass the order on my Truck with the driver huddling in the footwell. My Leutnant, incensed by this cowardice leaps from his Kubelwagen and runs over to remonstrate with the driver (and provide the much needed +1 morale to the infantry on board). I then pass my order test and jump my infantry out who sprint for Geraints deployment zone (as the truck took pins the passengers also take them, thus reducing their morale!).
Pins and failed orders a-go-go
I also fail my orders test for the 222, the crew deciding that they need to have some kind of team building exercise rather than shoot the big tank!. Geraint then moves one of his infantry squads out of a building to intercept my rush for the board edge.

Meanwhile my infantry in the centre decide to slide left in the cover of the hill and move round the village. On the right flank I drag my Pak 36 onto the hill, make a loud pinging noise on the side of the M3A1 with my AT rifle and advance my observer away from the now advancing GI’s onto the hill to then call in an air strike on the M10 (which arrives in subsequent turns after calling it in).
"Stay in the cover boys"
Turn 4
Geraint artillery barrage is delayed so he moves it forward to keep up with my advance on the right. I manage to mount up my other infantry unit in the truck, remount my HQ in the Kubel and lob more smoke. Geraint then assaults my AT Rifle, cruelly gunning down the two man team with his infantry squad that had recently dismounted from the M3A1. However this gets my Observer and assistant very angry and with surprising dice rolls they assault and destroy an 8 man squad. 
"Get that bloody AT gun out of the way, we're trying to shoot the half track"
Once again the M10 fails to achieve anything this turn, Geraints infantry also fail, however in fairness my shooting achieves very little too.
I dash my 222 forward to fire at the M10 but all it does is make a nice pinging noise on the armour.

Turn 5
Darned artillery comes in and piles a bunch of pins on my right flank advance, however Geraint ends up with a few too (M10, Infantry and Observer). Oh and it obliterates my 222. Then my bloody plane comes in, putting pins on everyone around the M10 but failing to damage the tank itself. Geraint gets dice first and moves his HQ to within range of his tank, passes the orders test and shoots at my truck but misses again (bad tank!!). This turn I manage to advance my truck into his deployment zone along with my HQ although I lose the HQ Kubel.


In the centre I lob more smoke and make a dash round the village with my other infantry unit, taking a couple of casualties from Geraints fire.

On the left the Pak 36 makes loud pinging noises on the M10, the M3A1 takes revenge on my observer who falls to the combined fire of .30 and .50 calibre guns.

Turn 6
Its getting quite close now, I get some early dice and fail my orders test to drive my truck off the board. However the rules don’t seem to stop me dismounting my infantry if the vehicle fails an order so I jump out and leg it off the board. Meanwhile my other infantry unit on the right is pinned to hell and back and stays put however my HQ’s sees an opportunity to strike a blow against the cursed Yankees and guns down the US artillery observer in their dash for the board edge, however they can’t quite leave the table. 
More pins a-go-go from the artillery and plane
On the left my remaining infantry unit take fire however not enough to stop them running into Geraint’s deployment zone. And we called the game there as we had run out of time although in the scenario rules you have to roll a 4+ to get a another turn anyway.

So what was the result. Well at the start of turn 6 it was 12/9 in Geraint’s favour however at the end of turn 6 I had managed to scrape together a further 4 points, ending up with a 12/13 win for me. I have since owned up to the fact that after reviewing my list I was actually 4pts over what we agreed and as such didn’t win after all (my Pak 36 was regular and not veteran as I had been playing it!).

So another good game, it swung back and forth with both of us using the full width of the board. Desert games are tough as you have to brave quite a lot of fire whilst trying to achieve your objectives. Geraint cleverly occupied the buildings the centre thereby creating a defensive stronghold that dictated my movement to some degree. He was terribly unlucky with his M10 however my order tests were appalling, both of us agreeing that the pin mechanic in Bolt Action replicates the problems of command and control extremely well. So we’ve another game lined up in a couple of weeks where I’ll hopefully be the defender without any transports (if I get my other Perry DAK sorted in time).


Wednesday, 26 March 2014

DAK Reinforcements

Well a single reinforcement to be precise. After my outing at Gaz and Tim’s North Africa themed campaign day something became apparent with my force - a distinct lack of anti tank. So to remedy that I decided to splash out on the nice Perry Pak 36 AT gun. Now in Bolt Action this is classed as a light anti tank gun and rightly so as it is effectively like bringing a pea shooter to the gun fight at the OK Corral.  

However as my DAK force is modelled on a motorised patrol I'm hoping to be able to drag this into a flanking position rather than leave it as a static AT asset. Once firing into side armour it becomes a lot more effective. When setting a game in a later period (i.e 1943) I then have access to the Stielgranate which greatly improves the penetration however only at short range.


Bearing in mind my aversion to big tanks dominating the table top I think I’ll keep to a relatively realistic ToE for my North Africa platoon level games and see how I get on. If the current trend in Bolt Action continues of gamers aiming for the uber lists (as per 40k) I may have to look for a new ruleset (CoC seems to be trying to drag me in !!!!). After all it is a product designed to sell (i.e make money) and therefore the company would be foolish not to respond to the majority will of the market which does appear to be 40k, competitive gamer based!

Monday, 24 March 2014

Buildings - Warbases Modular kits

I’ve had these on my to do list for some time and just haven’t found the time to finish them off, what with armies to paint for deadlines and personal life stuff getting in the way. However now that I’ve managed to complete all my projects with deadlines I’ve started crunching through my backlog.

This is the single story modular kit from Warbases http://war-bases.co.uk/BUILDINGS/MODULAR-28MM/SINGLE-STOREY-MOD and at £2.50 represents pretty good value for money (I think). It went together really easily, a bit of PVA glue and you’re good to go.




I’ve painted it up for my IHMN village of Little Minching however I’ve tried to keep the colour scheme neutral so I can also use it in WW2 skirmish games and other post-Victorian settings.


Now I just need to finish off the other three that are lying around.

Friday, 21 March 2014

The Silmarillion - A solution for those that found it hard to read

I read The Lord of the Rings when I was 11 years old, devouring the lot (including appendices) in 5 days. I’m probably not out of line by saying that he first book (The Fellowship) can be a little arduous at times however without that grounding in the lifestyles and personalities of the Hobbits the rest of the story would not be the amazing tale of courage and friendship that it is!

Scroll forward 22 years and I finally decided to read The Silmarillion whilst travelling the world with my wife in 2007. Although a compilation of history and creation myths from Tolkien’s world it did feel a little like The Lord of the Rings, rather difficult to get into a bit of trial at first. However I persevered and in the end it has become one of my all time favourite books.

So why the title of the post, is it advice on how to read the book; upside down, whilst in the bath, drunk……..

Nope.

It’s a link to The Internet Archive, a non-profit organisation that was founded to build an Internet library and is based in the US. I occasionally use the database to find podcasts that I can listen to whilst painting and out of interest I did a search for “Tolkien” hoping to find some interesting discussions. I did indeed find many podcasts however was excited to also find the entire audio file of Martin Shaw’s reading of The Silmarillion (google him). This was originally released by Random House in 1998 and has been made available under a creative commons licence (details below).

I find it quite unusual that the Tolkien estate would allow this however I’m not going to grumble. So if you struggled to read the book here’s an alternative solution.


The legal bit for those of you that are interested:

CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication

The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. See Other Information below.

Thursday, 20 March 2014

Buildings - My Church has a graveyard!

After finishing off my Warbases church some time ago I thought that it looked a bit lonely and decided to throw together a graveyard out of some spare bits I had lying around.

So I enthusiastically cut some hard board (far too big), stuck some grave stones down (too many), used some textured plastic for the walls (far too fiddly), laid some paving (more fiddly plastic), textured the whole thing (too messy) and painted and flocked it.

As you can tell it was a bit of a pain and like most little projects ended up being a bit more time consuming than I thought. Add in the fact that my workspace is the kitchen table (brand new so I got many evil looks from my beloved) and my small writing desk and you realise that I was a little over ambitious.



Any how it’s turned out ok, I quite like the Renedra gravestones, very varied and not over the top. I did plan on adding some trees however I may leave that as it will end up a little cluttered for gaming.


Next up is the small industrial district of Little Minching (Warbases Warehouse and Modular buildings).