Thursday, 25 July 2013

Bolt Action - Quick and Dirty Batrep

I’ve played this game since it was released last year and was the champion of it at our club so I thought it high time that documented a little of our adventures. In a club of roughly 40 members we’ve now got 8 regular(ish) players of BA, admittedly these are mainly my Flames of War brethren so it’s a logical progression one way or another.

My regular opponent, Andy loves his German armour (his FoW forces include pretty much every variant of an AFV that saw action in WW2) and so naturally chose Waffen SS for his main force to allow him to complete the required minimum platoon so he could “buy the good stuff” as he puts it. This really doesn’t bother me as he’s a good sport and most of our games involve lots of banter and some pretty good historical game play.

I on the other hand have a load of good old Tommies (50th Northumbrian) and quite often field them as regular or inexperienced depending on the scenario and mood.

We played the demolition scenario at 600pts. Both sides must defend their objective whilst trying to destroy the opponents. Forces were as follows

Brits
1st Lt & Batman (regular)
FOO & assistant (free regular)

Rifle Section - Regular x10, LMG, 2x SMG
Rifle Section - Regular x10, LMG, 2x SMG
Rifle Section - Veteran x8, LMG, 1x SMG, tank bombs

MMG - Regular
Medium Mortar w/spotter - Regular

Germans
Oberleutnant  (veteran)

Waffen SS - Veteran x10, LMG, 2x SMG, 1x Assault Rifle
Waffen SS - Veteran x10, LMG, 2x SMG, 1x Assault Rifle

SdKFZ 234 Puma - Veteran

We both deployed half our forces, placed our objectives opposite each other in our deployment zones and got cracking. The scenario uses the reserves rule so we kept half our forces off board.

I deployed to the bottom of the map, placing one of my regular sections to defend the objective behind the hedge, MMG on the road facing NE, my mortar on the eastern side of the North/South road with spotter in the fields to the north of them. My FOO was on the western side of the board behind the large wood.

Andy placed his unit of Waffen directly opposite mine behind the large wood at the northern side of the table next to his objective. His Oberleutnant  went with them (naturally).

Turn 1
Uneventful other than Andy advancing towards the wood in front of him and my FOO looking for a better line of sight for his strike..

Turn 2
Bring on the reserves. My other regular section joined the first as a mobile fire unit to defend the objective. The veterans came on to the east of the mortar, using a run order to get as far as possible. Fire order for the Mortar and……Blam! HE firey death on his Waffen SS who had moved up close to the trees (5 kills, 2 pins.). Ouch! However the Puma blew my mortar spotter away (that’ll teach him for being too effective!).

However Andy’s second unit comes on and promptly guns down my FOO and assistant. Argh, I hadn’t called in his fire order. I guess that’s how it goes in a game of random activations.

Turn 3
So all our forces are on table. Andy continues his run down my western flank although chooses to go through the woods rather than into the fire zone of my MMG who I had lefty on ambush along with 1 rifle section. On the eastern flank my veterans played cat and mouse with the Puma (no pun intended), advancing and threatening whilst my mortar kept calling in fire to trigger the recce! Andy’s other unit of SS regroup in the woods and consider advancing into sight of my rifle section taking cover behind the woods but decide better of it. Obviously the thought of a bayonet charge across open ground directly in front of a full strength British rifle section seemed like too much of a risk.

Turn 4
More cat and mouse on the eastern flank as my vets advance under cover of the mortar and the Puma dances around like only a recce vehicle can.
I manage to redeploy my remaining assets to cover the road and woods, putting the MMG and both rifle sections on ambush. Andy advances into the woods a little more.

Turn 5
This is the first turn for infantry fire. My Vets assault the Puma but cause no damage, Andy’s under strength SS squad fire a few token shots at the rifle section directly opposite them causing no casualties. They promptly return the favour with equal results. The SS squad flanking open fire on the section sheltering behind the wall and cause 4 casualties, they promptly fire back causing 3 in return.

Turn 6
Andy is playing fro the draw and pulls his understrength squad back to the objective as my Vets dodge the assault of the Puma in preparation for assaulting the objective.
My rifle section on the western flank exchanges fire with the SS in the woods, 1 casualty each side. My 1st Lt joins the fight to provide a much needed morale boost along with the MMG and second rifle section, who now have nobody to cover with the departure of the SS squad back to their objective.

Turn 7 (we rolled to play one last turn).
The SS squad in the woods are now pinned into uselessness, their Oberleutnant protecting their objective with the under strength squad. My Veterans take a pummelling from close range fire, they then assault but the SS are just too darn tough.

End game!

Review
I enjoy this game at platoon level, I have played a number of Bolt Action games that came closer to company size and the mechanics just don’t feel right. Also it begins to lack the same urgency and risk that smaller games give. Andy had two squads and vehicle vs my three squads and support teams. In the end we both agreed that it was timing of activations and along with me having more options (i.e more dice) that resulted in a draw.

The game felt tactical, with the threat of action (units in ambush, covering arcs of fire) being more of a factor than actual casualties. I personally don’t want this game to be any larger than platoon level, for that kind of play I’m happy with Flames of War.


Anyway here’s a few pics that outline the key action, next time I'll take more.

Rifle section cover the approach. Will the SS chance a charge from the woods?
Prelude to the close range fire fight, jockeying for position. The Brits are about to take a pummelling
The SS espy the enemy taking cover behind the wall. 


The 1st LT arrives to back up the rifle section

The Puma claims the road

The British Veterans then try to claim it back on their way to the objective

Wednesday, 24 July 2013

IHMN - Inspector Johnson's Casebook - Tarzan and the Mummy

simplebooklet.comThe further adventures of that most gentlemanly of gentlemen, Inspector Johnson of the Yard continues with a rather entertaining account of his eldest siblings investigations in darkest Africa.
The action commences on page 12 for those readers that have already regaled themselves in the earlier writings of the esteemed Inspector.

Wednesday, 17 July 2013

IHMN - The Consulting Detective and Good Doctor

Well I finally got the Consulting Detective and Good Doctor painted up last night and I am in two minds over the results. I really like the sculpt of the Holmes model; I think it captures the personality of the character quite well. Then I set brush to model and found it to be a demoralising process and a bore to paint. The large surface area without detail means that it is tricky to play with highlights and shadows unless you’re a better painter than I. I also wish I had chosen a better colour scheme as he looks a little drab

The Good Doctor on the other hand initially looks a little ridiculous however once I got into the swing of things I really enjoyed painting him. However I must remember that if I am basing models on scenic bases to put them on prior to painting as I managed to damage the paint jobs in the process.

Also I don’t know if others have this problem but I use a combination of Vallejo Model Colour and Game Colour and have found the Model Colour to attract dust to a ridiculous level. It also dries to an “uber” matt finish which just highlights any imperfections on the model.

Anyway, other than the Special Branch Sergeant I’ve finished my Scotland Yard Company. Next stop is a Lt Col Johnsons British Rifle Company!


I shall see you all anon.






Friday, 12 July 2013

IHMN - The Casebook of Inspector Johnson 2

A further update to the adventures of that fine example of Her Majestys law enforcement arm. The second entry in the Casebook logically follows the first therefore if you have already perused the first entry, flip on dear reader to the second. (Apologies for the ads however the flipbook creator is free!)
simplebooklet.com

Friday, 28 June 2013

Lord of the Rings SBG on a budget - Full update as promised!

Ok so I said I’d do an update of my haul and here it is. I managed to trawl through it all last night and pull together the disparate bits in to some form of order. I’ve now got the sticky problem of deciding which bits I don’t want and would like to trade, Hmmmmmmmm.

So in no order of preference here’s what I’ve managed to put together through various acts of grovelling, cajoling, bartering and just plain buying!

Elves
Gilgalad, Elrond, Haldir, Galadriel, Glorfindel, Mounted Arwen with Frodo, 13x High Elves with 2 handed weapon and 12x Highelves with Bow


Last Alliance Men/Gondor
Elendil & Isildur, Boromir of the White Tower, Denethor, Faramir, Imrahil and 14x Last Alliance plastics

Wizards
Saruman, Sharkey, Radagast and Tom Bombadil



The Shire
Farmer Maggot and his hounds, Bilbo Baggins


The Fellowship
Plastic Gandalf, Aragorn (sword raised), Aragorn (Mtd King), Aragorn (Mtd ranger), Aragorn (Running sword), Plastic Gimli, Metal Gimli, Legolas, Merry (Esquire of Rohan), Frodo (metal), Sam (metal), Frodo (plastic), Sam (plastic), Merry (plastic), Pippin (plastic), Boromir kneeling.


Haradrim
6x Spears, 6x Bows


Uruk Hai
Lurtz (bow), Lurtz (sword and Shield), 3x Uruk Scouts (metal), Uruks with Merry & Pippin, Uruk Captain.


Rohan
24x Warriors of Rohan, Mounted Theoden



Goblins
35x Goblins (sword and shield), 50x Goblins (bow), 49x Goblins (spear), 2x Cave Trolls (metal)


Dwarves
King Dain, 7x Khazad Guard, 4x Khazad Guard (damaged axes), 2x dwarf (2 handed weapons), 2x dwarf (sword and shield), 1x dwarf with bow.


Company of Thorin Oakenshield
All apart from Thorin and Bilbo.


Now what the heck am I going to do with this lot. Well it looks like I’ve got a Goblin army for War of the Ring doesn’t it. I just have to come up with a paint scheme that suits a factory style process! I’m tempted to keep the elves simply because the models are quite cool and will probably paint up well but I’m not sure about the last alliance men and Gondor metals. I definitely don’t want the haradrim as that part of the Tolkien world doesn’t interest me, nor do I want the dwarves so they will have to get listed for trade me thinks. I’ll keep Saruman but the other wizards can go as well (I don’t like the Tom Bombadil model or the Radagast one. I much prefer the way that Sylvester McCoy portrays him in the Hobbit!).

So what do I still need. Well I still need to source both my Rohirrim and Uruk Hai although I’m probably ok for characters for the Uruks. But I do need Rohan Characters as I intend on starting my campaign in the Westfold so need Theodred, Erkenbrand, Eomer, Hama and Elfhelm. Not to mention the metal Gandalf (because he’s ace), Boromir, Merry and Pippin.

So still a little ways to go however when looking at my haul and then my spend to date (£31) I think I’m doing pretty well. I’ve managed to acquire 396 mini’s at a ratio of roughly 7p per mini, and yes some of them are plastic, some metal and some large models but it’s a good way to measure success and keep yourself motivated. I suppose part of the appeal of starting a project like this is the challenge itself.

So, on to some more trading I think.

Oh and here’s a WIP shot of the plastic Gandalf that I painted up whilst on holiday the other weekend. Still needs some washes and a little more highlights but I’m quite happy with the way he’s turned out so far. For a better paint job and decent comparison of the plastics vs metal go see Neldoreths blog - http://www.hourofwolves.org/?view=armies&which=fellowship&thumbs=1


IHMN - Scotland Yard

Section ‘H’

Charged with investigating the activities of the "extreme" criminal element within the Greater London area and having authority to act anywhere within Her Majesty's Empire in pursuit of these nefarious ill-doers. 


Chief Inspector Charles Johnson
Chief Inspector Charles Horatio Johnson spent his formative years at a boarding school in Rugby, excelling at the self same sport whilst struggling at the more academic disciplines such as mathematics and literature. Luckily for the young master Johnson his skill with a funny shaped ball brought him to the attention of well connected military individuals and he gained a commission in the 11th King Edward's Own Lancers. This rather delighted his parents who despaired of him ever finding any useful outlet for his (limited) abilities, his two brothers overshadowing his contributions for most of his adult life (one serving as personal secretary to the Governor of the Colony of Natal, Sir Walter Hely-Hutchinson, the other achieving the rank of Lieutenant Colonel after distinguishing himself at the Battle of Tamai during the Mahdist uprising).

What followed was twenty years of average service interspersed with excellent performances in the interservice rugby competitions, both as player and coach, eventually achieving the rank of Captain. In a rather bizarre twist of fate he also managed to avoid nearly every conflict that the Empire was involved in, and yet was injured during a suspicious incident with a senior officer, a woman, a goose and wager of £4. Following a period of convalescence and the assistance of his brothers Charles Johnson was invalided out of the service and straight into the role of Chief Inspector with Section H of Scotland Yard (its not what you know but who you know!).

Special Branch Sergeant Arthur Johnson
Although he bears the same surname as his superior this is where the connection ends. Born and raised in the city’s east end and having an almost encyclopaedic knowledge of the back streets makes him the ideal subordinate for the less informed Chief Inspector. During his youth he trained as a boxer and what he lacks in academic learning is more than made up for in street smarts and an ability to extract information from recalcitrant informants.

Special Branch Constables James Smith & John Brownlow
James Smith & John Brownlow have been friends since early childhood, growing up in rural Kent and moving to the city in their late teens. Hailing from close knit farming communities they both felt the need to spread their wings and find their own path in life. Finding very little employment in London’s sprawling metropolis they both agreed to see the wider Empire and enlist in Her Majesty’s armed forces joining the King's Royal Rifle Corps. They both excelled at marksmanship and scouting however it was the close bond they shared that brought them to the attention of a certain Major Johnson who promoted them both to the rank of corporal in his command staff. Following the Battle of Tamai they both left military service to join Scotland Yard, it being rumoured that they were placed there to keep an eye on the Chief Inspector by his brothers (although they both deny this!)


Special Branch Constable William Bletchley Hughes
Currently on special assignment [Classified] - information to follow at a later date.

Uniformed Constables


Sergeant William MacTavish
Billy MacTavish is not happy about being in the big smoke. Hailing from a small village in the Highlands of Scotland he only recently joined Section H following an incident involving certain civilian consultants on his patch. On the advice of Sergeant Johnson the Chief Inspector pulled some strings to get Sergeant MacTavish assigned to Scotland Yard to ensure that he did not discuss said events. They need not have worried for Billy MacTavish is a loyal servant of Her Majesty and an excellent policeman and has already stamped his presence upon both his constables and the criminal elements he has come into contact with (sometimes literally).

Constable Stan Peabody
Stan likes a drink, sometimes too much and it is this vice that has stopped him progressing through the ranks. Having his mother die when he was a child and an alcoholic father possibly has something to do with this. He does however have reasonable deductive skills and can occasionally be found assisting the Yards chief consultant when off duty. Unfortunately he has on occasion been found intoxicated whilst on duty and as a consequence is on disciplinary supervision, with Sergeant MacTavish keeping a close eye on him.

Constable Frederick Butterfield Smythe
Being the son of the well known explorer Francis Butterfield Smythe (and I heartily recommend you read his book “Adventures in the darkest pit of hell, a guide to the Colonies of Africa”) has resulted in Frederick having the best of everything except a father (he did not accompany his father on his travels, in fact he has very rarely met him). His mother spent most of her time enjoying her many pastimes, most recently attending meetings of the Esperance Club, with Frederick being raised and supervised by his Governess Lobelia Llewellyn Johnson, cousin (by marriage) to the Chief Inspector. It is this connection that has led Frederick to the Yard in search of structure and a father figure although he may be looking in the wrong place.

Constable Nathaniel Johnson
Constable Johnson is nephew to the Chief Inspector and to all outward appearances is a model police officer. He is punctual, smart and versed in the articles of law, well educated (at Oxford no less!), from a well bred family (his father is personal secretary to the Governor of the Colony of Natal!) and should have an outstanding career with the Yard. However not all is as it seems for Nathaniel is beholden to a certain criminal genius currently at liberty in the city. Constable Johnson is able to hide this connection from most of his colleagues however the Yards chief civilian advisor is aware of this and has kept it secret, for his own purposes. 

Lord of the Rings SBG Project Update

Well its been a fun couple of weeks since my last post. My wife surprised me with a nice little holiday, I've got a swanky new bread-maker so have been playing with that and I've gathered together a great haul of The Lord of the Rings SBG miniatures.

Ok so on to the good stuff. What have I managed to get together then. Well via the Lead Adventurers Forum I've managed to acquire some Warriors of Rohan (on sprue), most of the Fellowship in metal (big thanks to Joe5mc and Just John) and am having ongoing discussions on trading the Khazad Guard for something I actually like.

From my gaming club I've also purloined Boromir (after the taking of Osgiliath) and a bucketload of Moria Goblins all for the cost of a smile and grovel. I'm still digging through the box to see what's hidden in their but I've already found a Cave Troll!

I'm going to dig through and itemise my current acquisitions later tonight however my budget expenditure currently stands at £41 however I'm hopeful that I can recoup some of that through trades whilst acquiring the Riders of Rohan and Uruk Hai that I'm short of.

So I’ll post an update tomorrow with some pics of my haul and the plastic Gandalf model from the Fellowship box that I painted over the weekend (see I've even started painting them!).


See ya!