Tuesday, 24 December 2013

The Arrival of Sgt Arthur Johnson and the Church of the Immaculate Goblet

As my previous post identified I'm in a little bit of limbo as far as my hobby time goes - the change of address has resulted in a very messed up routine with many things scattered around the new house. However I did find time to finish off and finally photograph the last member of my Scotland Yard for In Her Majestys Name.

This means I can now focus on another adventuring company for IHMN, Professor M and the Black Moon Brotherhood, a most immoral group of gentlemen with some rather unique skills. Stay tuned and I'll post up the details after the festive break.

And in the interests of any of you readers who are religiously inclined I also finished off my Warbases Church, however this may return to the painting table as I'm not 100% happy with it. It will suffice for the moment.

I hope you'll all enjoy the festive season and manage to get into 2014 without any alcohol related disasters!

Thursday, 12 December 2013

Moving House Sucks

I hate moving house, it really impacts your free time and enthusiasm to actually do anything. Over the last two weeks my wife and I have been thoroughly absorbed with packing boxes and moving between two houses whilst desperately trying to amuse two young children. Now that we’ve finally done the shift, got all our possessions to the new house and almost got everything squared away we can restart our hobbies etc.

Now there’s the darn problem. I have lots of things on my to do list (IHMN buildings and board, my new adventuring company (Professor M and the Brotherhood of the Black Moon), Flames of War US Para company, Bolt Action DAK and many other things sitting on the sidelines. Unfortunately I can’t find the sidelines or identify a suitable place to set anything up. So all my mini’s are stashed in no particular order all over the house and I’ll probably spend most of the Xmas period trying to find them again.

So how am I going to amuse myself whilst sorting through the chaos….hmmmmm. I know, play a silly board game.
 
“Bleurghhhhhhhh” groaned the zombie as it shambled aimlessly through the open door of the prison complex followed by twenty six others.

“No problem” I thought nervously fingering my meat cleaver as I heard James running back from the control room to aid me.

“GWARRRRRRRRRRRRR” screamed the abomination as it battered its way  through the decaying corpses, eager to tear me limb from limb

“I need new trousers” was my next thought.

“Molotov you moron” shouted James as he finally cleared the corner and saw the nightmare waiting to engulf us.

“Ooooh, fire good!”

Yes we had a rather excellent five player game of Zombicide: Prison Break last night and I have to say I’ve never had so much fun whilst sober. Last night the club was at capacity with upwards of 40 gamers frantically rolling dice and looking serious whilst in one corner of the room a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade………….. oops, sorry. It all went a bit A-team there.

Seriously though I can see this becoming a staple of our gaming calendar as there are multiple levels to the game play, cooperative being the most rational however the temptation to attack other survivors when they find something good, or even deliberately tempt Zombies into a room and then close the door is a too much to resist.


I may lose friends!!!!

Thursday, 5 December 2013

Normandy 1944 - A Bolt Action Campaign Day Report

On the 1st December 2013 a group of intrepid individuals, gamers one and all descended on the Belgrave Social Club in Halifax, West Yorkshire to rewind the clock 36,551,520 minutes and attempt to invade German occupied France, breach the Atlantic Wall and free Paris, and in doing so open up the road to Berlin! 


Ok, now that I’ve done the dramatic bit I’d better describe the event, which should prove tricky as I only attended for 2 hours (family commitments!). However I have been able to pull together the views of both TO’s, Geraint and Chris to give you all a flavour of the event. Unfortunately it turns out that you’re supposed to charge your camera before taking pictures so I apologise for the very poor camera phone images.

Anyway, on to the action.

The forces were gathered together and asked to assign a CiC for the day, whose responsibility it would be to allocate the available forces to each game.

Round 1: The Allies assaulted 3 beaches (doubles games) in an attempt to create a beachhead and link up with the air dropped troops who were furiously trying to capture Pegasus Bridge and a section of trenches just behind the lines. The Germans held one beach, fighting the assaulting allies to a bloody standstill. However in a reversal of history it would seem the CiC of the Axis forces rightly understood the value of Pegasus Bridge, assigning an elite unit to protect from any airborne assault and thus the British Para’s were unable to dislodge them. 

The beachhead
The Stuka Zu Fuss burns after demolishing the
assaulting allies!

The Commando's objective, the trenchline beyond the beach
And off they go to capture the bunker - tense stuff


Pegasus Bridge. That river looks choppy!

Result - The beachhead is made and an inland territory captured.

Round 2: With the allies unable to capture Pegasus bridge and only capturing two of the three beaches the options for the Allied CiC were limited. However they were able to take the initiative and thus the next games were played in countryside heavy with Bocage. However the Axis forces conducted an excellent defence and the Allies were unable to capitalise on their gains in the first round. 
Beyond the beaches - the Normandy countryside
turns out to be a tough nut to crack!
The Commando's attempt to capture a Norman hotel!
But what's this, the Germans sneak round the corner!
The 4Ground Hotel Complex is rather nice isn't it
And while the Commando's dally at the Hotel, an urgent
 rescue mission is launched to stop the Germans capturing
 a senior office stranded after a botched glider landing
 (it doesn't look that botched though does it!)
I wouldn't want to march across that field without cover.
But where else would a glider land!

And the fight in the bocage continues

Result - The Allies failed to expand the beachhead however they held their ground.


Round 3: With the Allies unable to push through the Axis forces in round 2 the Germans were able to make a counter-push. We swiftly discovered that Germans on the attack are not as strong as Germans on the defence as they attempted to bar the way to Paris and came a cropper. The Allies won a series of victories and as a result the Germans lost a whole handful of territories, opening the route to Paris for the Allies if they could win the initiative for the final round.


Under cover of darkness the Brits conduct a stealthy assault
And the Germans use those magical things called ears
 to hear them approach (how stealthy is a Jeep
full of troops?)
Armoured car controls one of the roads to Paris.
"ere Sarge, do ya reckon I can hit that squirrel"?
"t'aint a squirrel lad, thats Lieutenant Hughes"
GI's advance through burned out villages

Round 4: Things were now balanced on a knife edge. If the Allied General Rob could win the roll-off for initiative he would be able to assault Paris and potentially win the day. Axis General Tim, however, had been able to roll sixes for fun all day, so couldn’t possibly lose this one. Tim’s lucky pink dice was removed, the collective breaths of the room were held, and Rob won the roll-off, allowing the Allies to direct all their forces to attack Paris

The outskirts of Paris. Who wants to peer round the corner first?
And finally the Panzers arrive. This was the only vaguely heavy tank of the day.

Results from the last game, though, were exactly even. Both sides won four victories, meaning that again Rob and Chris would have to roll off to decide which of the two sides would lose their nerve and withdraw from the city. Again Tim’s lucky pink dice was removed and again Rob won the roll-off, granting the Allies victory. Cue victory parades, pretty French girls kissing the winners, and Tim returning to Berlin to face Hitler’s wrath.

All-in-all it was a really fun day. The games were played in a great spirit, the tables - thanks to the people who brought scenery - looked fantastic, and the armies were painted to a really high standard. Things didn't work quite as set out in the event pack - Geraint had to adapt on the fly to keep things moving (sort of a GM role) and learnt quite a lot from doing so.

Honourable mention goes to Warlord games for the collection of prizes, Rich for the donation of a lovely scratch built landing craft as a prize and finally Geraint’s family for the pie and peas, the staple of any wargamers diet!

Note: investigations are ongoing as to the make up of Tim’s dice which rolled a disproportionate number of 6’s, mainly whenever his Stuka Zu Fuss opened fire!







Tuesday, 3 December 2013

Sarissa Precision Gaslamp Alley


And finally they’re here. Not content with trying to build, accessorise and paint the Warbases Factory and Church I’ve finally received my Sarissa Gaslamp Alley buildings. Essentially the street that they had built and painted to promote the range! After a bit of an email chat with Steve at Sarissa I got a bundle deal for 10% off which I’m quite happy with and they arrived promptly and well packaged in two sturdy cardboard boxes.


Unfortunately they shall be sitting on the shelf whilst I finish the aforementioned Warbases buildings which are currently built and accessorised but without their base footprint.