Saturday, 26 March 2016

Our first game of Black Ops!

Having painted up some modern US troops for the painting challenge both Ash and I thought it was high time we put a modern rule-set to the test and so we go together a couple of nights to try out Osprey’s Black Ops by Guy Bowers. This also gave us a chance to dress up the table with the terrain we’ve been beavering away at over the last 6 months however that’s for another post.
So what’s the score with Black Ops. Well its skirmish level, usually with a handful of troops (4-12 ish) with each model being managed independently. It follows the model of most skirmish systems out there with the usual dice to hit, dice to kill mechanic.
Ash looks worried!

The interesting part is the activation mechanic, this is card driven with the troops under your command being grouped into Jacks (troops), Queens (specialists such as medics), Kings (Heavies) and Aces’s (leaders). Both you and your opponent have two cards for each of the different types in the deck (once player reds, the other blacks) as well as a Joker which allows your Leader an additional activation when it is drawn.

As a card is drawn all the models in that category get to activate, either moving and firing, running, in reserve, hiding etc and in this respect the actions are in line with other systems. The thing that is neat is that you can put a model into reserve, thereby banking their activation until later in the turn.  Then when it suits you can activate them as a group when your leader activates (as long as he’s close enough) thereby allowing you to stack your troops outside a building, ready to assault the enemy inside altogether.

My Fire team stack before assaulting the compound
Shooting works how you would expect in a skirmish game and in this respect Black Ops is pretty straight forward. However troops do have a facing unlike most skirmish level games, thus giving you the opportunity to outmanoeuvre your opponent. At first this felt a little weird however when you reorient your thinking from a game turn representing several minutes to more like 10 seconds it starts to make sense. For example the missions generally last 6 turns however when each model gets two activations each turn it means that a lot can happen in those turns but the mechanics make it feel like things are happening fast.

Oh and I said that models get 2 activations a turn, well there’s still the joke in the activation deck, this can be used to give your leader 3 activations or he can pass it on to another model within 6”. Very useful for when you’ve just been outmanoeuvred!

Ash and I’s first game was a blistering firefight in an Afghan village with British infantry attempting to recapture a military vehicle that had been “appropriated” by the local militia who were unwilling to give it up (it had an awesome sound system).

Well positioned Afghan Militia
So simply to try out the system I assaulted the compound and ran one of my fire teams through the main square with the other trying to get to high ground to provide covering fire. It didn’t work, my fire team was severely wounded by the AK fire coming from the old cinema rooftop that Ash had cleverly positioned some of his militia on.

Things to note:
  • If you put troops in reserve on their first activation and don’t use it, you lose it
  • When you get close to troops with Assault Rifles things go bad very, very quickly
  • This game would easily replicate 007 trying to steal the plans from a nefarious villain in his top secret lab!
Next post will have more pics!


Monday, 21 March 2016

Ste's Challenge Smorgasboard!





I recently took part in the 6th Analogue hobbies Painting Challenge and in true challenge tradition I thought I'd post my entries on my own blog once they've featured on the main blog. So below is one of my two submissions. 

This is my first and possibly last entry in the challenge this year as it turns out I was completely unprepared for how busy I've been this summer (that's right all you northern hemisphere types, its summer here in NZ!). Here was I with lots of great aspirations to paint the heck out of my lead/plastic pile and join in the general insanity that is the challenge when lo and behold life decided to get stupidly busy. Work got mental, the in-laws came over from the UK for 3 months and an unrelated hobby took up a load of my time.

However I have still kept my painting eye in (so to speak) and have just not been able to find the time to blog about my acrylic/plastic/lead adventures (I know, shocking!)

So this model was planned to be my first entry (and also my Nostalgia theme round entry!).
A circa early 90's GW troll model that has lingered in my bist box for many years. This is nostalgic for me as I started out like many of you playing 3rd edition Warhammer and my Dwarves faced these comedic beauties many times.

So keeping in theme I also painted up a couple of GW Plaguebearers that I found in the same bits pile.

These are the old metal ones and until recently had no purpose other than to gather dust. Enter Frostgrave and suddenly the desire to play with silly fantasy models has been revived and I find a reason to paint some old models (thanks Joe McCullough!!!)

And finally another GW cast off, one of the early 2000's chaos warhounds, who sadly lost a hind leg in the aforementioned bits box however a little sculpting of fur and clawand hey presto my evil Frostgrave Summoner has a couple of demons and an ugly warhound to back him up!
Ok so I said finally however I mean't for the nostalgia theme round! My next entry was going to be for the L'amour round – three Orcs from Mantic's Dreadball.
“How the heck is that L'amour Ste” I hear you mumble in between trawling youtube for crazy cat videos. Well I'm slowly inducting my eldest biy (Noah age 6.5 years) into the wonderful world of wargaming and thought that Dreadball would be a good intro game. However Noah won't play the game unless the models are painted orange so I set to painting the weirdness that is Mantic's resin plastic hybrid thingy!

The things you do for LOVE (see what I did there?)

So on to my next planned entry (which seemed to take ages to pull together), Four of MoFo Mini's US Rangers Platoon HQ.
I loved painting these guys and they'll be deployed soon in support of these Radio Dishdash US Delta Team, possibly using Skirmish Sangin or Osprey Black Ops rules.

Whats better than than a good piece of hard terrain to take cover behind when the bullets start flying? How about a piece of armoured terrain that moves (my terrain bonus round entry).
This Humvee is a diecast repaint, sort of. I actually picked this up in one of NZ's chain discount stores and I'm surprised I haven't seen more of these online painted up for modern gaming. It came in the camo scheme however judicious application of various washes, highlights and drybrushes have brought it up to an acceptable standard.

And now my current project, a two section recce platoon of 15mm universal carriers by Battlefront.

 

I think I may be a sadist when it comes to Battlefront mini's as I loved painting these things in the same way I enjoy painting there jeeps. In Flames of War they have a low points value and very little impact but I love painting them so use them whenever I can. These boys are painted up in a basic desert scheme and will accompany my 4th Indian division at this years Panzerschreck where I expect to have my ass handed to me! However it is a team event so I can always blame buddy Ash!

So that was my challenge, I got nowhere near as much done as I'd like however I'll make sure that I tackle it properly next year. Now to play with my toys!

Friday, 11 March 2016

Ruins!

This was originally going to be Frostgrave ruins but with the snowy setting would have made it feel quite restrictive so I decided to make this more "summer-y".

Once again this is a cheapo special, scrap refrigerator packaging, sand from the beach and some old hardboard. I even used left over paint from decorating the bathroom!


Scott recently made a comment that I should get some Minas Tirith scenery done, and that little thought stuck in my mind so this has morphed into Gondorian ruins from the vale of Ithilien.


Watch this space!

Wednesday, 2 March 2016

More African/Afghan Buildings

Ahh life, such a fickle mistress. Its been nearly two months since my last confessio.......erm I mean post, where has the time gone.


Its been a hectic few months in my house as I’ve been busy at work, busy at home and busy with a hobby that isn’t toy soldier related. Oh and the in-laws have been staying with us so its been a great opportunity to get some of those big garden projects done that take a few pairs of hands to complete.

I have however been active in the hobby, some painting and some gaming however I can’t share the painting as I’ve yet to post anything to the Analogue Hobbies Painting Challenge blog yet (for shame!!!). 

Anyway, I've got kind of addicted to making buildings at the moment, there’s something very soothing about cutting foamboard and the smell of PVA. I am also getting a buzz out of making something from nothing!

This time it’s the atypical adobe structure seen the world over that should hopefully work for both African and Afghan settings. These bad boys were made out of foamboard and cereal packets, flexible filler and acrylic paint.


The most annoying part were the stairs and roofs, I'm no technical artist or engineer so most of it was guesswork.






A bit of an action shot this one to give a sense of scale, these are a few Kasrkin from 40k. Although I don't like the game anymore I can't bring myself to get rid of them!

Inspired by some of the photo's from rules such as Skirmish Sangin, Force on Force and Black Ops I decided that my African/Afghan buildings needed something a little more imposing, so once I had completed these I decided to settle down and watch TV and whilst I carefully measured, cut, bled and built this compound. 


It measures 30cm x 30cm exactly, I know this because its based on a vinyl floor tile which I had left over from a long dormant project.


Its made from some cheap foamboard that my better half managed to score from a bargain shop, the usual flexible filler and my own blood (I cut my thumb whilst putting together the corner building).

And here's everything laid out together. 





I suppose next up will be a some gaming using the fruits of both mine and Ashley's various labours, however that's a whole other post!